using System;
using WiMo.Games.Drawables;

namespace WiMo.Games.DrawingXNA.Drawables
{
    public class Linelist : SpriteShapeBase
    {
        public Linelist()
        {
            ShapeType = ShapeType.LineList;
            CollisionShape = CollisionShapes.LineList;
            CoefRestitution = 0.0f;
            IsStatic = true;
            Origin = Origin.TopLeft;
        }

        public override void Render(IDisplay display)
        {
            display.Render(this);
        }

        public override void Dispose()
        {
            base.Dispose();
        }
    }
}